Impressions: The Greatest Misadventure Ever Told

The Greatest Misadventure Ever Told, a free Unity game developed by Stealthy Elephant Co., has one of the funniest premises you'll ever read: after being fired, you must overcome crippling self-doubt and severe passive aggression in order to save the world from a very general, unexplained sort of evil.  The story also happens to be narrated by your best friend from college—although at this point he kind of hates you. A lot.

Life is rough after being fired.
As you likely guessed, the story is the strongest part of this game.  The player's mystical weapon turns out to be a butter knife, and the 'goddess' in charge of assigning quests sounds less like a holy figure and more like a cashier making minimum wage.  One particularly great moment caused me to burst out laughing.  That said, the uneven tone in The Greatest Misadventure Ever Told is frustrating: the game occasionally abandons comedy in order to pursue a more emotionally fulfilling storyline.  Blending comedy and tragedy can be an effective technique, but in this case the execution in the serious sections needs work.  All in all, I enjoyed the story but would have preferred an exclusive focus on humor.


The (very) average hero.

From a gameplay standpoint, The Greatest Misadventure Ever Told could use some work.  As the first finished product to release from Stealthy Elephant Co., it feels a bit rough around the edges.  This game isn't unplayable by any means, but at the same time the controls leave something to be desired.  The art has a similar roughness to it, but for different reasons—there are two contrasting art styles.  The backgrounds look one way, and the character models look another.  Both are interesting (and the backgrounds actually look amazing), but they don't quite mesh with one another.

Because this is a free game, I'm not going to give it a score.  If you're willing to overlook clumsy controls in order to experience a light-hearted, funny game, then click here.



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